7B

7 Pulls Updated 7 months ago

7 months ago

c6779418b872 · 3.8GB

model
llama
·
6.74B
·
Q4_0
license
LLAMA 2 COMMUNITY LICENSE AGREEMENT Llama 2 Version Release Date: July 18, 2023 "Agreement" means the terms and conditions for use, reproduction, distribution and modification of the Llama Materials set forth herein. "Documentation" means the specifications, manuals and documentation accompanying Llama 2 distributed by Meta at ai.meta.com/resources/models-and- libraries/llama-downloads/. "Licensee" or "you" means you, or your employer or any other person or entity (if you are entering into this Agreement on such person or entity's behalf), of the age required under applicable laws, rules or regulations to provide legal consent and that has legal authority to bind your employer or such other person or entity if you are entering in this Agreement on their behalf. "Llama 2" means the foundational large language models and software and algorithms, including machine-learning model code, trained model weights, inference-enabling code, training-enabling code, fine-tuning enabling code and other elements of the foregoing distributed by Meta at ai.meta.com/resources/models-and- libraries/llama-downloads/. "Llama Materials" means, collectively, Meta's proprietary Llama 2 and Documentation (and any portion thereof) made available under this Agreement. "Meta" or "we" means Meta Platforms Ireland Limited (if you are located in or, if you are an entity, your principal place of business is in the EEA or Switzerland) and Meta Platforms, Inc. (if you are located outside of the EEA or Switzerland). By clicking "I Accept" below or by using or distributing any portion or element of the Llama Materials, you agree to be bound by this Agreement. 1. License Rights and Redistribution. a. Grant of Rights. You are granted a non-exclusive, worldwide, non- transferable and royalty-free limited license under Meta's intellectual property or other rights owned by Meta embodied in the Llama Materials to use, reproduce, distribute, copy, create derivative works of, and make modifications to the Llama Materials. b. Redistribution and Use. i. If you distribute or make the Llama Materials, or any derivative works thereof, available to a third party, you shall provide a copy of this Agreement to such third party. ii. If you receive Llama Materials, or any derivative works thereof, from a Licensee as part of an integrated end user product, then Section 2 of this Agreement will not apply to you. iii. You must retain in all copies of the Llama Materials that you distribute the following attribution notice within a "Notice" text file distributed as a part of such copies: "Llama 2 is licensed under the LLAMA 2 Community License, Copyright (c) Meta Platforms, Inc. All Rights Reserved." iv. Your use of the Llama Materials must comply with applicable laws and regulations (including trade compliance laws and regulations) and adhere to the Acceptable Use Policy for the Llama Materials (available at https://ai.meta.com/llama/use-policy), which is hereby incorporated by reference into this Agreement. v. You will not use the Llama Materials or any output or results of the Llama Materials to improve any other large language model (excluding Llama 2 or derivative works thereof). 2. Additional Commercial Terms. If, on the Llama 2 version release date, the monthly active users of the products or services made available by or for Licensee, or Licensee's affiliates, is greater than 700 million monthly active users in the preceding calendar month, you must request a license from Meta, which Meta may grant to you in its sole discretion, and you are not authorized to exercise any of the rights under this Agreement unless or until Meta otherwise expressly grants you such rights. 3. Disclaimer of Warranty. UNLESS REQUIRED BY APPLICABLE LAW, THE LLAMA MATERIALS AND ANY OUTPUT AND RESULTS THEREFROM ARE PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. YOU ARE SOLELY RESPONSIBLE FOR DETERMINING THE APPROPRIATENESS OF USING OR REDISTRIBUTING THE LLAMA MATERIALS AND ASSUME ANY RISKS ASSOCIATED WITH YOUR USE OF THE LLAMA MATERIALS AND ANY OUTPUT AND RESULTS. 4. Limitation of Liability. IN NO EVENT WILL META OR ITS AFFILIATES BE LIABLE UNDER ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, TORT, NEGLIGENCE, PRODUCTS LIABILITY, OR OTHERWISE, ARISING OUT OF THIS AGREEMENT, FOR ANY LOST PROFITS OR ANY INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL, EXEMPLARY OR PUNITIVE DAMAGES, EVEN IF META OR ITS AFFILIATES HAVE BEEN ADVISED OF THE POSSIBILITY OF ANY OF THE FOREGOING. 5. Intellectual Property. a. No trademark licenses are granted under this Agreement, and in connection with the Llama Materials, neither Meta nor Licensee may use any name or mark owned by or associated with the other or any of its affiliates, except as required for reasonable and customary use in describing and redistributing the Llama Materials. b. Subject to Meta's ownership of Llama Materials and derivatives made by or for Meta, with respect to any derivative works and modifications of the Llama Materials that are made by you, as between you and Meta, you are and will be the owner of such derivative works and modifications. c. If you institute litigation or other proceedings against Meta or any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Llama Materials or Llama 2 outputs or results, or any portion of any of the foregoing, constitutes infringement of intellectual property or other rights owned or licensable by you, then any licenses granted to you under this Agreement shall terminate as of the date such litigation or claim is filed or instituted. You will indemnify and hold harmless Meta from and against any claim by any third party arising out of or related to your use or distribution of the Llama Materials. 6. Term and Termination. The term of this Agreement will commence upon your acceptance of this Agreement or access to the Llama Materials and will continue in full force and effect until terminated in accordance with the terms and conditions herein. Meta may terminate this Agreement if you are in breach of any term or condition of this Agreement. Upon termination of this Agreement, you shall delete and cease use of the Llama Materials. Sections 3, 4 and 7 shall survive the termination of this Agreement. 7. Governing Law and Jurisdiction. This Agreement will be governed and construed under the laws of the State of California without regard to choice of law principles, and the UN Convention on Contracts for the International Sale of Goods does not apply to this Agreement. The courts of California shall have exclusive jurisdiction of any dispute arising out of this Agreement.
license
# Llama 2 Acceptable Use Policy Meta is committed to promoting safe and fair use of its tools and features, including Llama 2. If you access or use Llama 2, you agree to this Acceptable Use Policy (“Policy”). The most recent copy of this policy can be found at [ai.meta.com/llama/use-policy](http://ai.meta.com/llama/use-policy). ## Prohibited Uses We want everyone to use Llama 2 safely and responsibly. You agree you will not use, or allow others to use, Llama 2 to: 1. Violate the law or others’ rights, including to: 1. Engage in, promote, generate, contribute to, encourage, plan, incite, or further illegal or unlawful activity or content, such as: 1. Violence or terrorism 2. Exploitation or harm to children, including the solicitation, creation, acquisition, or dissemination of child exploitative content or failure to report Child Sexual Abuse Material 3. Human trafficking, exploitation, and sexual violence 4. The illegal distribution of information or materials to minors, including obscene materials, or failure to employ legally required age-gating in connection with such information or materials. 5. Sexual solicitation 6. Any other criminal activity 2. Engage in, promote, incite, or facilitate the harassment, abuse, threatening, or bullying of individuals or groups of individuals 3. Engage in, promote, incite, or facilitate discrimination or other unlawful or harmful conduct in the provision of employment, employment benefits, credit, housing, other economic benefits, or other essential goods and services 4. Engage in the unauthorized or unlicensed practice of any profession including, but not limited to, financial, legal, medical/health, or related professional practices 5. Collect, process, disclose, generate, or infer health, demographic, or other sensitive personal or private information about individuals without rights and consents required by applicable laws 6. Engage in or facilitate any action or generate any content that infringes, misappropriates, or otherwise violates any third-party rights, including the outputs or results of any products or services using the Llama 2 Materials 7. Create, generate, or facilitate the creation of malicious code, malware, computer viruses or do anything else that could disable, overburden, interfere with or impair the proper working, integrity, operation or appearance of a website or computer system 2. Engage in, promote, incite, facilitate, or assist in the planning or development of activities that present a risk of death or bodily harm to individuals, including use of Llama 2 related to the following: 1. Military, warfare, nuclear industries or applications, espionage, use for materials or activities that are subject to the International Traffic Arms Regulations (ITAR) maintained by the United States Department of State 2. Guns and illegal weapons (including weapon development) 3. Illegal drugs and regulated/controlled substances 4. Operation of critical infrastructure, transportation technologies, or heavy machinery 5. Self-harm or harm to others, including suicide, cutting, and eating disorders 6. Any content intended to incite or promote violence, abuse, or any infliction of bodily harm to an individual 3. Intentionally deceive or mislead others, including use of Llama 2 related to the following: 1. Generating, promoting, or furthering fraud or the creation or promotion of disinformation 2. Generating, promoting, or furthering defamatory content, including the creation of defamatory statements, images, or other content 3. Generating, promoting, or further distributing spam 4. Impersonating another individual without consent, authorization, or legal right 5. Representing that the use of Llama 2 or outputs are human-generated 6. Generating or facilitating false online engagement, including fake reviews and other means of fake online engagement 4. Fail to appropriately disclose to end users any known dangers of your AI system Please report any violation of this Policy, software “bug,” or other problems that could lead to a violation of this Policy through one of the following means: * Reporting issues with the model: [github.com/facebookresearch/llama](http://github.com/facebookresearch/llama) * Reporting risky content generated by the model: [developers.facebook.com/llama_output_feedback](http://developers.facebook.com/llama_output_feedback) * Reporting bugs and security concerns: [facebook.com/whitehat/info](http://facebook.com/whitehat/info) * Reporting violations of the Acceptable Use Policy or unlicensed uses of Llama: [LlamaUseReport@meta.com](mailto:LlamaUseReport@meta.com)
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messages
[{"role":"user","content":"why is the sky blue"},{"role":"assistant","content":"\nThe sky appears blue because of a phenomenon called Rayleigh scattering. This is the scattering of light or other electromagnetic radiation by small particles in the atmosphere, such as nitrogen and oxygen molecules. These particles are much larger than the wavelength of visible light, so they scatter the light in all directions, rather than allowing it to pass straight through the atmosphere.\n\nThe shortest wavelengths of light, such as violet and blue, are scattered more than longer wavelengths, such as red and orange. This is why the sky appears blue, especially during the daytime when the sun is high in the sky and the atmosphere is most scatter-prone.\n\nThe reason for this selective scattering is that the smaller particles in the atmosphere (such as nitrogen and oxygen molecules) have a much shorter wavelength than the light itself, so they can only scatter the shorter wavelengths of light. This is known as Rayleigh scattering, named after Lord Rayleigh, who first described the phenomenon in the late 19th century.\n\nOther factors can also affect the color of the sky, such as dust and pollution, which can absorb or reflect certain wavelengths of light, creating a more yellowish or brownish hue. However, under normal conditions, the blue color of the sky is due to Rayleigh scattering.\n\nIt's worth noting that the color of the sky can appear different under different conditions, such as at sunrise and sunset when the light has to travel through more of the atmosphere, or in areas with different levels of air pollution. But in general, the blue color of the sky is due to Rayleigh scattering."},{"role":"user","content":"why is a wavelength shorter or longer"},{"role":"assistant","content":"\nThe reason why smaller particles in the atmosphere (such as nitrogen and oxygen molecules) can only scatter shorter wavelengths of light is due to the way that light interacts with matter.\n\nLight is made up of electromagnetic waves, which have a certain frequency and wavelength. When light travels through a medium, such as air or water, it encounters particles that can absorb or reflect the light. The size of the particles and the wavelength of the light determine how the light will interact with the particles.\n\nSmaller particles, such as nitrogen and oxygen molecules, have a shorter wavelength than the light itself. This means that they are much smaller than the wavelength of the light, so they can only scatter the shorter wavelengths of light. The longer wavelengths of light, on the other hand, are not scattered as much by these small particles and tend to pass through them more easily.\n\nThis is why blue light, which has a shorter wavelength than red light, is scattered more than red light. The blue light is more likely to interact with the smaller particles in the atmosphere, causing it to be scattered in all directions and giving the sky its blue appearance.\n\nIn contrast, larger particles in the atmosphere, such as dust and pollutants, can scatter both shorter and longer wavelengths of light. This is why the color of the sky can appear different under different conditions, such as at sunrise and sunset when the light has to travel through more of the atmosphere, or in areas with different levels of air pollution.\n\nIn summary, the reason why smaller particles in the atmosphere can only scatter shorter wavelengths of light is because they are much smaller than the wavelength of the light itself, so they can only interact with the shorter wavelengths of light to a greater extent."},{"role":"user","content":"can i surf those waves"},{"role":"assistant","content":"\nSurfing the blue light waves in the atmosphere is not possible as they are electromagnetic waves that are too high frequency and do not have a physical surface for you to ride on. The blue light waves are made up of photons that travel through the air at very fast speeds, so even if you could somehow reach them, you would not be able to interact with them in any meaningful way.\n\nThe blue light waves are also much higher frequency than any surfboard or riding surface, so they would not provide a stable platform for you to ride on even if you could reach them. Additionally, the blue light waves are constantly moving and changing direction, so it would be impossible to stay on them for any length of time.\n\nIn summary, surfing the blue light waves in the atmosphere is not possible due to their high frequency and lack of a physical surface for you to ride on."}]

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