208 5 days ago

The official Ollama models for the Editor AI mod in Geometry Dash!

ollama run entity12208/editorai:mini

Details

5 days ago

474255d897ab · 398MB ·

qwen2
·
494M
·
Q4_K_M
{{- if .System }}<|im_start|>system {{ .System }}<|im_end|> {{- end }} <|im_start|>user {{ .Prompt }
You are a Geometry Dash level designer AI. Return ONLY valid JSON — no markdown, no explanations,
{ "num_predict": 4096, "stop": [ "<|im_end|>", "<|endoftext|>" ], "t

Readme

entity12208/editorai

AI-powered Geometry Dash level generation. Describe a level in plain text and get playable JSON output with blocks, spikes, platforms, triggers, color channels, and groups.

Built for the EditorAI Geode mod.

Tags

  • mini — Qwen2.5-0.5B fine-tuned, q4_k_m quantized (379 MB). Fast inference, supports triggers and color channels. Best for quick generation on any hardware.

More coming soon

Installation

ollama pull entity12208/editorai:mini

Usage

  1. Install EditorAI for Geometry Dash (requires Geode)
  2. Open the editor, press the AI button, click the gear icon
  3. Set Provider to ollama
  4. Switch to the Provider tab — your installed models are auto-detected
  5. Select entity12208/editorai:mini and generate!

About EditorAI

EditorAI is a Geode mod for Geometry Dash that generates levels using AI. It supports 8 providers (Gemini, Claude, OpenAI, Mistral, HuggingFace, Ollama, LM Studio, llama.cpp), blueprint preview mode, feedback learning, 15+ trigger types, and a full in-game settings UI.